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Post by poopface on May 13, 2007 3:01:20 GMT -5
You can be whatever you want to be when you grow up beautiful.
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Post by yannie198 on May 13, 2007 10:23:55 GMT -5
I am the beautifuliest.
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Post by poopface on May 13, 2007 12:56:48 GMT -5
No, you're cutetacular, too little to be beautiful yet.
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Post by AllahInABag on May 17, 2007 0:00:47 GMT -5
Poop has hawt bones.
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Post by monkeyman on May 19, 2007 7:17:48 GMT -5
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Post by poopface on May 19, 2007 10:15:30 GMT -5
LOL Bloodninja made me cry.
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Post by yannie198 on May 22, 2007 18:21:05 GMT -5
im not young. I'm a big boy now(good to be back by the way. I may not be on DoD for a while cuz my steam got haxored)
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Post by monkeyman on May 22, 2007 20:12:21 GMT -5
haxored? how so.
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Post by yannie198 on May 23, 2007 15:02:00 GMT -5
Idk. I re downlaoded it and then when i put my password in it says unvalid. Someone must have got on and changed it
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Post by [-RSL-] Heratic on May 30, 2007 20:55:55 GMT -5
This is a guide to the world in which I write my stories
You are now reading a guide to Janithro Prime; this is an ever-growing database of The Shadow Guild Universe. There will be many reversions of this so expect many more to come out.
Races
Gen-Mo-Kai: To the public known as a mercenary guild,but it has been around for more than 1500 years. The Gen-Mo-Kai has been a grouping of people with enhanced reflexes and strength. Most found work in assassin and mercenary work because of this. This constituted the formation of their very own guild. Being involved in many major events some countries have become wary of any mercenary guild.
Tahod: The common race of Janithro, they are the descendants of the ancient people of Tale Hadoe. They make up near half of Janithro excluding the humans. No special abilities to speak of, the common layperson.
Wilids/Wikars: One of the few magic races to speak of, Wi's as they are more commonly known are the witches and wizards of the anthros. They have certain markings on their bodies that set them apart from the norm. They are proficient in both kinds of magic but most follow black magic. Prominent figures such as Chancelor Villis of the first Zoudizian rule (Tale Hadoe) was a Wilid herself. She was able to summon demons from the hellscape to do her bidding.
Halos: The Halos could be called the fallen angels. They are only able to perform white magic, but some have been able to twist this into a deadly lightning strike or floods. They are spottable by their slightly glowing eyes and once in a while wings. Despite their origin, Halos in history have had a reputation for being evil and outspoken.
Daemons: Daemons are the Halos reversed. They are anthros with a small bit of demonic blood, a very distant anscestor being of hellish origin. Ironicly though they are some of the nicest people you can meet. There will always be one or two bad apples but many are kind hearted. They have twisted markings around thier eyes and a almost aura of black magic. But many countries still shun daemons. The United Eastern Powers has either deported or killed all Daemons. Other countries religions prevent them living in peace such as the Bezbans, which is why they invaded Shetia because of the high concentration of Daemons. Yet on the lighter side G.P. countries and R'ikto welcome them with open arms.
Noctria: Not very much is known about the Noctria, only that they are a night people. They Live in caves and are made up of species that have night vision or large eyes. Up untill the mid 18th century they raided trade routes making some stretches such as The Blood Route in Mendeh the most dangerous. They are only recognized by the nations that they trouble.
Salties: This race is one of the strangest. Refering to the salt water oceans that they live on. Salties build settlements and cities on the water hunting flocks of Tri and schools of grillish. They have taken small islands of the coast of Mendeh and live at realative peace. They have little influence on the world and many return the favor by respecting the 50 mile border around the islands.
Ti' trihad: These people make up most of the ehnic groups in the U.E.A. They are a hearty people that have to withstand the unforgiving storms and harsh extremes. They have built some of the strongest buildings, vehicles, etc. They are extremly afraid of the Daemon race due to thier race and leaders.
Triuty: They populate the G.P. and make up a large chunk part of the population. The wolves moslty make up this spiral of the Gen-Mo-Kai. They are strong and govern Rexus. They have populated the G.P. for as long as it has been in existence
Humans: Humans have not been seen in janithro for nearly a one and a half thousand years. They are thought to still live on a island on in the far north eastern corner of the world. They have done something to keep every living thing out by making the waters swollow evrything that passes into it. Some are doubtful that humans are even still alive, but many don't bother to prove this.
Groups 2590 G.P. The Great Protectorate: After constant human raidings and attacks by the Human Alliance the western powers of Rexus and Mendeh formed the Great Protectorate in 922 ATH. At this time the human shield was begining to show its biggest cracks. The humans in the south and the east and the east were all but finished and Zoudiz and its states had been rid of the humans for almost 900 years. The Great Protectorate had the nasty task of routing the humans from the mountains to the west of it. The countries though had many Wis and Daemons, black magic completly took the humans Sorcerors and battlemages by suprise. Within the next two years Grand Master Tirin, acually a Daemon, ran out the human alliance to the sea. The next ten years saw the colonization of the rest of the continent and the folowing 15 years saw the rest of the Great Protectorate formed, never by force. Today in it is viewed by the east and some of the south as a boiling point of Infidels and unholy beings. The races that have been viewed as evil are at their highest concentration here, some of the government being Daemonish. The Gen-Mo-Kai are also based out of Rexus.
Lemus' Empire: It is a true shame fore the oldest and largest anthro nation nation would fight its self. Rebels roared throught the country after the Dictatorish rule of Tartiktarus. The western militias, southern shipyard cities, western farmlands, and central cities broke off and faught. The new leader, Girid was able to keep the north and the capitol under control. But too late, the damage had been done. By 1742 several political parties had gained large political support. One rose above the rest. The Tahod supremacy, led by Kakren Lemus. Ninety percent of Zoudiz's remaining population were Tahod. The rest were mixed. The T.S gained so much popularity and support that a second capitol was esablished in 1750 and in 1753 Lemus' secret police took the other capitol by force, capturing Girid and placing him under arrest. From there Lemus established himself as dictator, and over near 400 years he kept himself alive and built up so much power that three former Zoudizian states joined his empire. Untill ten years ago they owned both of the moons until angry colonists rose up and defected to Rexus and The Great Protectorate. Zoudiz still enforces the Tahod only polocy, with varied races only being in special cities such as Chelemak.
U.E.P United Eastern Powers: Tough, smart, and inventive explain the Ti'trihad. They are the dominant race in The U.E.P. and have done the systematic deportation of every Daemon on the continent. They are led by the Halos, and are some of the most peaceful people on Janithro, but Halos have a knack for planning ill deeds. They've funded several mafia families and have sold arms to the Bezbans in the war against thier mostly Daemonish nieghbor, Shetia. Their coastal cities are very small, and do nothing but serve their purpose. The U.E.P has year long hurricanes that pound their coast with massive waves and winds. The ships have about a one month period to ship in and out between each hurricane. Stupid kids and daredevils navigate these waters at thier worst, Scavengers and steel gutted salties raid the wreakage. They are no one's friend, they are no one's foe.
Rexan Moon Populaces and Millitary Forces (Formerly the Orbital Resorces of the Empire of Zoudiz): Luna'tre Irinded, Tahoedish for moon madness. Many a boy and man had made and lost fortunes in the mines of the moons. Then came the "terroroists". Several figures hacked into the holovision network and broadcasted videos of imperial prisons and the body of the late Garran "the man" Willis. This took the last leg of the already crumbled support of the I.L.S. out. Armies of armed civilians took to the streets with whatever they hid, and found and for a week sieged the I.L.S. HQs on both moons. Seeing its opportunity, Rexus scrambled its entire navy into action. They sent a small army to help the seperatists. In return they pledged aligience to the G.P. It supplies rare metals and jewels to all G.P. nations.
The Light: The Light was a small island nation in-between The Zoudizian Empire and the Great Protectorate. This country was not recognized by the W.E.A., or the World Senate. The entire populace of anthros belonged to a Cult that thought Janithro was too sick to live. The island had an abundance of uranium deposits, and had captured several nuclear scientists. They built many small weapons and held every country ransom by arming these nukes around the world. But when the demands weren’t met, the nukes failed. On the fifth Cycle, 1st day, 1925, every major alliance launched a massive naval and airborne on the country. The Fortress island held up for two and a half hours until finally, a nuclear attack was launched. All that remains of The Light today is a small sandbar, with a small silver plaque. “To a culture, and people.” Is all it reads.
World Emergency Agency:
Planets:
Hydrovia: Even with the advancements with space technology, the nearest planet Hydrovia (as it is known to the Janithrans) has not been explored by craft of any sort. The name "Hydrovia" comes from the possible oceans covering the surface. In the 1930s probes were spotted in the sky by Rexen Air command bases, and was blasted. Unlike our world, Janithro had cars by the 1860s. There is near no evidence that these came from Hydrovia, but some astronomers have claimed seeing objects orbiting the planet. Maybe there is more life, but people are afraid of exploring a possibly inhabited, and dangerous planet. Some say governments spotted ships, but these claims have promptly dismissed.
Molonos: The Dead planet. The planet doesn't spin what so ever and a giant scorch mark from the sun scars its face. No exploration has been launched.
Heronos: The gas giant that could fit 100 Janithros in it. It is made up of entirely of liquid minerals and jewels. Massive mining and colonial operations are based at Heronos.
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Post by [-RSL-] Heratic on May 30, 2007 20:56:43 GMT -5
There's no life i know to compare with pure imagination.
Living there we can be, what we truly wish to be.
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Post by Nyyg212 on May 30, 2007 21:21:51 GMT -5
Haha! Take that, Poop. Your thread supremacy days are over. Mario pwns you.
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Post by [-RSL-] Heratic on May 30, 2007 21:44:28 GMT -5
NOW THE SHOSTING BEGINS!
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Post by monkeyman on May 31, 2007 3:31:16 GMT -5
Yaio is mine Heratic. jkjk I cant be bothered to read all of that, summerise it in 10sentances?
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Post by yannie198 on May 31, 2007 14:02:50 GMT -5
Mario? Is that u. I didn't know that was u. What's up man?
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